Mid-November Patch notes

Mon, 2012-11-12

Season 2 has officially ended!

  • Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the Victorious Janna skin immediately
  • Summoner Icons will be distributed over the next week
  • Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset.
  • Placement matches must be completed before Elo will be visible again.
  • Ranked stats have been cleared and archived under the "Season 2" option in the dropdown.

Zed, the Master of Shadows

  • Zed will be released at a future date


  • Pyroclasm can no longer bounce more than 5 times.


  • Neurotoxin Ability Power ratio increased to 3% per 100 Ability Power from 2%
  • Venomous Bite Ability Power ratio increased to 3% per 100 Ability Power from 2%
  • Cocoon
    • Missile speed increased to 1450 from 1300
    • Now reveals the target if it hits
  • Spider Form bonus magic damage per attack Ability Power ratio increased to 0.3 from 0.2


  • Nether Blade
    • Ability Power ratio increased to 0.3 from 0.15
    • Bonus damage no longer hits inhibitors or the Nexus


  • Bouncing Blade initial damage reduced at later ranks to 60/90/120/150/180 from 60/95/130/165/200
  • Sinister Steel damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200


  • Distortion Mana Cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120


  • Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map


  • Slice and Dice no longer reduces Dragon's Armor


  • Infuse tooltip now states the correct Ability Power ratio at 0.6

Twisted Fate

  • Pick a Card tooltip now describes the correct behavior in regards to Blue card's Mana restoration


  • Deadly Venom now has a new particle for maximum stacks
  • Ambush tooltip now describes the correct behavior in regards to delay before entering invisibility


  • Equilibrium Mana Regeneration increased to 1% from 0.75% per 1% Mana missing


  • Majestic Roar now fears minions and monsters for 3 seconds instead of 2

Xin Zhao

  • Crescent Sweep now properly procs Spell Vamp and other effects (e.g. Rylai's slow)


  • Omen of War now works properly with Life Steal


  • Short Fuse now deals 150% damage to structures


  • Time Bomb now breaks Recall immediately when cast on an enemy champion.


  • Blackfire Torch
    • New Recipe: Kage's Lucky Pick + Haunting Guise
    • Total Gold Cost: 2950 (combine cost: 700)
    • +70 Ability Power
    • +250 Health
    • Unique Passive: +15% Cooldown Reduction
    • Unique Passive: +20 Magic Penetration
    • Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second.
    • Now available on Twisted Treeline and Crystal Scar.
  • Hextech Sweeper
    • New Recipe: Amplifying Tome + Amplifying Tome + Kindlegem
    • Total Gold Cost: 1920 (combine cost: 200)
    • +50 Ability Power
    • +300 Health
    • Unique Passive: +10% Cooldown Reduction
    • Unique Passive: +10% Movement Speed
    • Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
  • Lord Van Damm's Pillager
    • Reduced health by 50
    • Reduced armor penetration by 5
  • Wooglet's Witchcap
    • New Recipe: Needlessly Large Rod + Chain Mail
    • Total Gold Cost: 3500 (combine cost: 1200)
    • +100 Ability Power
    • +50 Armor
    • Unique Passive: Increases Ability Power by 25%
    • Unique Active: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)
    • Now available on Twisted Treeline and Crystal Scar
  • Removed Zhonya's Hourglass from Twisted Treeline and Crystal Scar
  • Removed Rabadon's Deathcap from Crystal Scar


  • The in-game refund feature has been reactivated
  • Ignite is now only castable on enemy champions
  • Champion passives will now have their cooldowns represented on their passive icon

Co-op vs. AI

  • Twisted Treeline bots should now favor defending their base over taking altars.
  • Twisted Treeline bots no longer get stuck at the summoning platform when an inhibitor is under attack.
  • Custom game Summoner's Rift bots now use the same push logic as beginner Co-op vs. AI bots, which should address several issues of bots getting stuck on the map
  • Added a pathing workaround to prevent Summoner's Rift bots from getting trapped in certain areas of the map (e.g. Baron pit)
  • Battle Training bots should no longer get stuck during the tutorial

Twisted Treeline

  • Reduced Vilemaw's starting damage, increased his starting health, and reduced his health scaling
  • Slightly tweaked walkable space in several areas to allow Flashing over walls
  • Brush beside altars removed
  • Altars now unlock at 3:00 minutes instead of 2:00
  • Altars now grant a 3 gold bonus per kill, down from 4
  • Minion base gold rewards increased by 1 to compensate
  • Jungle monster gold and health values rebalanced
  • Removed Thornmail from the purchasable item list

Crystal Scar

  • Reduced passive mana regeneration
  • Increased mana gained from Health Relics
  • Changed windmill rotation speed so gears no longer clip