Release notes v1.0.0.115

Mon, 2011-04-11

New Skins in the Store

  • Vandal Brand
  • Apocalyptic Brand
  • Gragas, Esq.
  • Time Machine Zilean

League of Legends v1.0.0.115
Brand, The Burning Vengeance

  • Blaze (Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
  • Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
  • Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
  • Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
  • Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.


  • Twin Fang cast animation sped up
  • Petrifying Gaze
    • Cast animation sped up
    • Cast range increased to 850 from 700 (effect now roughly matches the particle)
    • Damage increased to 200/325/450 from 150/275/400
    • Cooldown reduction with rank is now reflected in the levelup tooltip
    • More accurately targets enemies that move in/out of the area during the cast time

Dr. Mundo

  • Base health reduced to 522 from 560
  • Health per level reduced to 89 from 92
  • Sadism cooldown increased to 75 seconds from 60


  • Fixed a bug where Mystic Shot was granting 2 charges of Guinsoo's Rageblade/Tear of the Goddess upon cast


  • Resolute Smite
    • Damage increased to 80/135/190/245/300 from 60/115/170/225/280
    • Ability power ratio increased to 0.8 from 0.75
    • Cooldown reduced to 7 from 8
  • Righteous Gust
    • Movespeed increased to 20/28/36/44/52 from 20/25/30/35/40
    • Righteous Gust now applies the movespeed buff to Galio more quickly
    • Damage reduced to 60/105/150/195/240 from 65/110/155/200/245


  • Fixed a bug where the visual for Heavenly Wave occasionally wouldn't align with the direction cast
  • Mantra Soul Shield now shows an area of effect indicator when your cursor hovers over an ally


  • Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast


  • Killer Instincts healing reduction on Bouncing Blades duration reduced to 5 from 10


  • Fixed a bug where Void Ooze counted as individual units and could break things like Mushrooms, block skillshots, etc

Lee Sin

  • Sonic Wave
    • Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180
    • Improved the general missile usability
  • Resonating Strike base damage reduced to 50/80/110/140/170 from 60/90/120/150/180
  • Safeguard range increased by 50
  • Iron Will lifesteal and spell vamp percent reduced to 5/10/15/20/25 from 10/15/20/25/30
  • Changes deployed in the April 5th hotfix
    • Sonic Wave bonus attack damage scaling increased to 1.0 from 0.8
    • Resonating Strike bonus attack damage scaling inceased to 1.0 from 0.8
    • Tempest bonus attack damage scaling inceased to 1.0 from 0.6
    • Dragon's Rage bonus attack damage scaling inceased to 2.0 from 1.5
    • Flurry passive energy gain increased to 15 from 10 per hit


  • Base movespeed increased to 310 from 305
  • Base health per level increased to 90 from 82
  • Base armor per level increased to 4.0 from 3.5

Miss Fortune

  • Impure Shots healing reduction debuff duration reduced to 3 from 8


  • Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
  • Unspeakable Horror
    • Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
    • Fixed a bug where breaking the leash near the end would still trigger the fear
    • Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
  • Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000


  • Fixed a bug where Ragnarok was reducing true damage


  • Aegis Protection now shows an alternate run animation for Pantheon while active


  • Cull the Meek
    • Heal reduced to 5% from 7.5%
    • Fury heal reduced to 10% from 15%
  • Slice and Dice
    • Damage reduced to 30/60/90/120/150 from 45/75/105/135/165
    • Attack damage ratio increased to .9 from .6
    • Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12
  • Dominus damage reduced to 40/70/100 from 50/75/100


  • Stand United shield strength reduced to 200/475/750 from 300/525/750


  • Insanity Potion
    • Fixed a bug where the particle lasted longer than the buff
    • No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction(10%/20%/30%)


  • Cryptic Gaze stun duration reduced to 1.5 from 2 at all levels


  • Hymn of Valor mana cost reduced to 65 from 75
  • Aria of Perseverance mana cost reduced to 65 from 75
  • Song of Celerity mana cost reduced to 65 from 75
  • Fixed a bug where Power Chord: Diminuendo was reducing true damage


  • Infuse now grants assist credit on ally cast.


  • Noxious Trap
    • Mushroom reload time increased to 35/31/27 from 30/26/22
    • Damage reduced to 200/400/600 from 250/475/700
    • Fixed a bug that calculated the AP coefficient lower than intended
  • Move Quick cooldown increased to 22 seconds from 13


  • Explosive Shot
    • Damage now applies over 5 seconds instead of 4 to 8
    • Total damage increased to 110/140/170/200/230 up from 100/125/150/175/200
    • Healing reduction duration is now a static 5 from 3 to 8

Twisted Fate

  • Pick a Card
    • Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
    • Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
    • Fixed a bug where Red and Gold card damage did not match the tooltip
    • Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
    • Blue Card now restores mana equal to 50% of the damage dealt
    • Updated the 'Lock Card' tooltip with more detailed damage information
  • Destiny
    • Fixed a bug where Destiny would show allies it was always ready to cast, even if it wasn't
    • Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
    • Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6/8/10 seconds)
    • Destiny now shows a buff so Twisted Fate knows how long he has to teleport
  • Tango Twisted Fate skin run animation has been fixed to look more natural


  • Battle Cry duration reduced to 5 from 7
  • Crescent Sweep duration reduced to 6 from 8
  • Audacious Charge cooldown adjusted to 16/15/14/13/12 from 18/16/14/12/10


  • Fixed a bug where a capped Leviathan was reducing true damage
  • Wriggle's Lantern
    • Combine cost increased to 150 from 75
    • Life Steal increased to 18% from 14%
    • Changed proc to magic damage from physical damage
  • Heart of Gold
    • Recipe Changed: Ruby Crystal + 350 Gold
    • Now gives: +250 Health +5 Gold per 10
  • Randuin's Omen
    • Total Gold Cost decreased to 2775 from 2925
    • Health increased to 350 from 300
    • Armor reduced to 55 from 80
  • B.F. Sword
    • Attack damage reduced to 45 from 50
    • Gold Cost decreased by 200 (this reduces the Gold Cost of all items built out of B.F. Sword as well)
  • Cloak Of Agility gold cost decreased by 50
  • Infinity Edge
    • Attack Damage increased to 80 from 75
    • Critical Strike increased to 25% from 20%
  • Hextech Revolver spell vamp increased to 20% from 15%
  • Hextech Gunblade spell vamp increased to 25% from 20%
  • Will of the Ancients spell vamp increased to 25% from 20%


  • Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty
  • Fixed a bug where Miasma, Nevermove, and CH1 Concussion Grenade would inconsistently reveal their champion from brush