Shadow Isles Patch notes

Wed, 2012-10-24 v1.70

  • Crest of Honor - Honorable Opponent will now be displayed to the player and his teammates during champion select lobby and the loading screen.
  • Fixed a bug where a player's Ranked Solo rating would be displayed before all of his provisional matches had been finished.

League of Legends v1.0.0.150

Twisted Treeline has been remade!

  • New layout and reworked jungle that will push the pace of champion encounters.
  • New altar control objective and boss, Vilemaw.
  • New environmental art, monster skins, music, and sound.
  • New Twisted Treeline items (details are subject to change)
  • *NEW ITEM* Blackfire Torch
    • Recipe: Kage's Lucky Pick + Catalyst the Protector
    • Total gold cost: 2890 (combine cost: 800)
    • +50 Ability Power
    • +300 Health
    • +350 Mana
    • Unique Passive: Your spells burn for an additional 5% of the target's current Health in magic damage over 3 seconds (effect halved for AoE and and damage over time).
  • *NEW ITEM* Wooglet's Witchcap
    • Recipe: Needlessly Large Rod
    • Total gold cost: 2700 (combine cost: 1100)
    • +100 Ability Power
    • Unique Passive: +10% Movement Speed
    • Unique Passive: Increases Ability Power by 25%.
  • *NEW ITEM* Overlord's Bloodmail
    • Recipe: Giant's Belt + Ruby Crystal
    • Total gold cost: 2565 (combine cost: 980)
    • +850 Health
    • Unique Passive: On kill or assist, heal 200 HP over 5 seconds.
  • *NEW ITEM* Lord Van Damm's Pillager
    • Recipe: Heart of Gold + Brutalizer
    • Total gold cost: 2962 (combine cost: 800)
    • +40 Attack Damage
    • +350 Health
    • Unique Passive: 20 Armor Penetration
    • Unique Passive: 10% Cooldown Reduction
    • Unique Passive: 10% Spell Vamp
  • *NEW ITEM* Grez's Spectral Lantern
    • Recipe: Madred's Razors
    • Total gold cost: 1150 (upgrade cost: 150)
    • +25 Attack Damage
    • +30 Armor
    • Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 300 bonus magic damage.
    • Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
  • *NEW ITEM* Wicked Hatchet
    • Recipe: Cloak of Agility + Long Sword
    • Total gold cost: 1955 (combine cost: 710)
    • +20 Attack Damage
    • +18% Critical Strike Chance
    • Unique Passive: Your basic attacks inflict Grievous Wounds on enemy champions, causing 50% reduced healing and regeneration for 1.5 seconds.
  • *NEW ITEM* Blade of the Ruined King
    • Recipe: Bilgewater Cutlass
    • Total gold cost: 2825 (upgrade cost: 1000)
    • +40 Attack Damage
    • +10% Life Steal
    • Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions).
    • Unique Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown).
  • *NEW ITEM* Ichor of Rage
    • Gold cost: 500
    • Click to Consume: Grants 20-42 Attack Damage based on champion level, 20-42% Attack Speed based on champion level, and 15% increased damage to Turrets for 4 minutes.
  • *NEW ITEM* Ichor of Illumination
    • Gold cost: 500
    • Click to Consume: Grants 30-64 Ability Power based on champion level, 15% Cooldown Reduction, and a huge boost to mana and energy regeneration for 4 minutes.


  • Base Health reduced to 518 from 568
  • Health per level reduced 95 from 100


  • Agony‚Äôs Embrace Ability Power ratio reduced to +1% every 100 Ability Power from +1% every 50 Ability Power


  • Essence Flux no longer reduces enemy champion Attack Speed


  • Thundering Blow
    • No longer deals any flat base damage (still deals % Max Health damage and has a bonus Attack Damage ratio)
    • Fixed: Stun no longer sometimes lasts beyond the knockback duration
  • Acceleration Gate mana cost increased to 50 from 30


  • Fixed: Shield of Daybreak's cooldown now matches its tooltip (11/10/9/8/7 seconds)


  • Fixed: Mace of Spades now damages wards properly


  • Fixed: Devastating Blow now damages wards properly


  • Base Health Regeneration reduced to 4 from 8
  • Health Regeneration per level reduced to 0.4 from 0.8
  • Bonetooth Necklace no longer grants a base +10 Attack Damage
  • Savagery Empowered Attack Damage ratio reduced to 2.0 from 2.5
  • Thrill of the Hunt
    • Stealth duration reduced to 5 seconds from 7
    • Cooldown increased to 140/105/70 seconds from 120/85/50


  • Crystalline Exoskeleton Cooldown increased to 18 seconds from 14
  • Impale will no longer finish casting if the target escapes the range during the cast time


  • Base Health reduced to 410 from 450
  • Base Armor reduced to 9 from 11


  • Force of Will
    • Now grabs nearest Dark Sphere in range if no valid target selected
    • Grab time reduced to 0.25 seconds from 0.33
    • Throw commands given during the grab time now execute immediately after the grab finishes
    • Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain
  • Scatter the Weak
    • Dark Spheres that have nearly finished casting will now get knocked back once they arrive
    • Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned
  • Unleashed Power
    • Spell shields will now only block a single sphere rather than the entire spell
    • Now also pulls in spheres cast just before the start of Unleashed Power
    • Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed


  • Explosive Shot Cast Range now matches her Attack Range (including per level increases from her passive Draw a Bead)
  • Fixed: Rocket Jump now is more reliable when used around terrain
  • Buster Shot mana cost reduced to 100 from 140


  • Rabid Bite Mana Cost decreased from 40 to 30
  • Contaminate's cast animation no longer locks Trundle out of using other abilities

Twisted Fate

  • Fixed: Pick a Card now damages wards properly


  • Ward Skins
  • Harrowing Ward skins will be available to unlock in the store in the Ward Skins tab.
    • Unlocking a ward skin allows you to use it in game for the next 7 days.
    • Multiple weeks can be stacked for an individual ward skin.
    • When activated in the store, ward skins cosmetically change both sight and vision wards in-game.
  • Deathfire Grasp
    • No longer grants Cooldown Reduction
    • Active base damage reduced to 15% current Health from 25%
    • Ability Power ratio increased to 5% per 100 Ability Power from 4%
  • Phage
    • Slow duration reduced to 2 seconds from 2.5
    • Slow for ranged attacks reduced to 20% from 30%
  • Trinity Force
    • Slow for ranged attacks reduced to 25% from 35%
  • Frozen Mallet
    • Fixed: Slow duration now correctly lasts for 2.5 seconds instead of 2
  • Hextech Sweeper
    • New Recipe: Amplifying Tome + Kindlegem
    • Total gold cost: 1435 (combine cost: 150)
    • Ability Power reduced from 40 to 25
    • Active effect increased from 6 second duration to 10 seconds.

Co-op vs. AI

  • Cho'gath bot will now increase the damage of Vorpal Spikes when he levels it up.
  • Veigar bot will now appear on intermediate difficulty in Co-op vs AI for all maps.
  • Fixed a bug where Summoner's Rift bots would occasionally get stuck on the summoning platform after respawn if enemy champions were nearby
  • Fixed a bug where Kayle Bot would idle while trying to attack enemy minions
  • Bots now properly factor untargetable enemy turrets in threat calculations, making it harder to get them stuck between towers.


  • The Dragon's burning damage will no longer disrupt players from Recalling
  • Game tips and interesting facts will now be displayed on the loading screen and at the start of some matches
  • The mini-scoreboard will no longer block right clicks from issuing champion orders.
  • Item cooldowns will now be displayed in a similar color blue to spell cooldowns.
  • The blue overlay for spells on cooldown has been slightly lightened.
  • Locking the camera on a champion will now persist through that champion's deaths.
  • Added a hotkey for switching between items and gold on the scoreboard.
  • Directed camera algorithms have been improved for Twisted Treeline.