Patch notes

Mon, 2010-12-13

New Skins in the Store

  • Siren Cassiopeia
  • Desperada Cassiopeia
  • Santa Gragas
  • Reindeer Kog’Maw
  • Silent Night Sona
  • Re-Gift Amumu
  • Ragdoll Poppy
  • Candy Cane Miss Fortune

Snowdown Showdown Spoils

  • The Winter Map is back for the Showdown!
  • Red and Blue Eggnog to provide Health and Mana
  • Minions with elf and reindeer hats
  • Festive skins
  • Festive Tier 3 runes
  • Festive landing page v1.25.13

  • Improved Leaver Buster - will now automaticaly ban leavers. This works similar to a 'driving points" system for driver's licenses.
    • You gain ‘leave points’ by leaving games, and if you have enough leave points, you will be suspended or banned.
    • You lose ‘leave points’ by having good behavior – by completing your games, and not leaving over a long period of time.
  • Mastery saving has been improved
    • Repseccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masteries.
    • You can now remove saved mastery points individually without having to return all your points.
    • When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.
  • Lowered the volume level of audio in at all slider positions. You may want to adjust the audio levels in as a result.
  • Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.
  • Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams
  • Fixed a bug where you could not select the "Random" marker in Champion Selection
  • Fixed a bug where would crash at certain resolutions

League of Legends v1.0.0.107
Cassiopeia, the Serpent’s Embrace

  • Noxious Blast - Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
  • Miasma - Cassiopeia releases a growing cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.
  • Twin Fang - Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
  • Petrifying Gaze (Ultimate) - Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
  • Deadly Cadence (Passive) - After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.


  • Rupture delay reduced to 0.75 seconds from 0.8
  • Carnivore health restored reduced to 34-68 from 40-82
  • Carnivore mana restored reduced to 7-15.5 from 8-16.5


  • Base damage increased to 47.6 from 45
  • Damage per level increased to 3 from 2.6
  • Base attack speed increased to 0.665 from 0.658


  • Terrify cooldown changed to 14/13/12/11/10 from 12
  • Terrify mana cost reduced to 65/80/95/110/125 from 65/85/105/125/145
  • Drain mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140
  • Crowstorm mana cost reduced to 150/200/250 from 200/300/400


  • Decisive Strike attack damage ratio increased to 120% from 100%
  • Decisive Strike base damage reduced to 30/45/60/75/90 from 40/60/80/100/120
  • Judgment
    • Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190
    • Scaling increased to 100% per second from 70%
    • Now scales off of only bonus attack damage rather than all attack damage


  • Drunken Rage damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%
  • Drunken Rage mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90
  • Explosive Cask cooldown increased to 90/75/60 seconds from 60


  • Bouncing Blades
    • Now scales off of 80% bonus attack damage (instead of 100% of all attack damage)
    • Base damage increased to 60/95/130/165/200
    • Now has a 0.35 ability power ratio
  • Death Lotus
    • Base damage decreased to 40/50/60 from 50/65/80
    • Now scales off of both attack damage and ability power rather than one or the other
    • Now hits the closest 3 targets rather than 3 random targets
    • Cooldown reduced to 60/55/50 seconds from 60


  • Ethereal Chains root duration increased to 1/1.3/1.6/1.9/2.2 seconds from 1/1.25/1.5/1.75/2
  • Mimic cooldown reduced to 40/32/24 seconds from 40/35/30


  • Seismic Shard slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%
  • Seismic Shard cast range reduced to 625 from 700
  • Ground Slam mana cost increased to 60/65/70/75/80 from 60


  • Null Zone percent of health damage increased to 5/6/7/8/9% from 4/5/6/7/8%
  • Null Zone no longer has a minimum damage dealt
  • Voidlings now spawn after 4 casts instead of after 5


  • Mace of Spades now resets the attack timer when used
  • Iron Man shield generation reduced to 20/25/30% from 30%
  • Iron Man shield decay increased to 5% from 3%


  • Fixed a bug where she would have lower base damage in cougar form than human form


  • Undertow now deal physical damage instead of magic damage
  • Vicious Strikes health scaling changed to 0.5% at all ranks from 0.3/0.6/0.9/1.2/1.5%
  • Vicious Strikes base damage changed to 10/17/24/31/38 from 12/18/24/30/36
  • Ragnarok damage reduction reduced to 20/30/40 from 25/45/65


  • Spear Toss base damage reduced at earlier ranks to 16/28/40/52/64 from 20/31/42/53/64
  • Heartseeker Spear scaling damage reduced at earlier ranks to 20/25/30/35/40% from 24/28/32/36/40%


  • Fixed a bug with Diplomatic Immunity where the particles didn't display for their full duration at ranks 2 and 3
  • Fixed a bug with Diplomatic Immunity where the tooltip didn't reflect the increase in duration when ranking up
  • Fixed a bug with Diplomatic Immunity where the leveling tooltip didn't reflect the increase in duration with higher ranks


  • Carrion Renewal now restores mana instantly


  • Spray and Pray
    • Now fires a maximum of 5/6/7 shots
    • Duration increased to 12 seconds from 6
    • Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed


  • Tiger Stance
    • Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage
    • Persistent effect no longer splits Udyr's attacks
    • Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance
  • Phoenix Stance base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55
  • Phoenix Stance base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200


  • Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time
  • Range increased to 425 from 400
  • Attack damage reduced to 51.6 from 54.1
  • Attack damage per level increased to 3.6 from 3.1
  • Acid Hunter
    • Base damage reduced to 15/45/75/105/135 from 30/60/90/120/150
    • Attack damage ratio increased to 0.85 from 0.7
  • Terror Capacitor base shield changed to 80/140/200/260/320 from 80/120/160/200/240
  • Noxian Corrosive Charge
    • Now deals physical damage instead of magic damage
    • Damage changed to 75/130/185/240/295 (+0.6 bonus attack damage) from 100/155/210/265/320
    • Now reduces 12/14/16/18/20% of the target's armor instead of 10/15/20/25/30 flat armor
  • Updated recommended items


  • Banshee's Veil
    • Health reduced to 375 from 450
    • Mana reduced to 375 from 400
    • Magic resist reduced to 50 from 57
  • Elixir of Agility
    • Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance
    • Cost reduced to 250 from 300
  • Elixir of Brilliance
    • Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction
    • Cost reduced to 250 from 300
  • Elixir of Fortitude
    • Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage
    • Cost reduced to 250 from 300
  • Infinity Edge attack damage reduced to 75 from 80
  • Innervating Locket has been removed
  • Last Whisper
    • Combine path changed: now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword
    • Upgrade cost increased to 700 from 500
    • Now provides +40 Attack Damage and 40% Armor Penetration
  • Phantom Dancer
    • Upgrade cost reduced to 400 from 900
    • No longer provides Dodge Chance
  • Randuin's Omen
    • Armor reduced to 80 from 90
    • Cooldown reduction reduced to 8% from 15%
  • Shurelya's Reverie
    • Move speed duration increased to 3 seconds from 2
    • Health regeneration increased to 30 from 25
    • Mana regeneration increased to 15 from 12
  • Sight Ward
    • Health reduced to 1 and armor reduced to 0
    • Reduced collision and spellhit sizes
    • Duration reduced to 3 minutes from 4.5
  • Vision Ward
    • Health reduced to 1 and armor reduced to 0
    • Reduced collision and spellhit sizes
    • Duration reduced to 3 minutes from 3.5
  • Wriggle's Lantern Ward
    • Health reduced to 1 and armor reduced to 0
    • Reduced collision and spellhit sizes
  • Spirit Visage
    • Now builds out of Kindlegem instead of Ruby Crystal
    • Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250)
    • Health increased to 250 from 200
  • Sunfire Cape
    • Upgrade cost increased to 800 from 700
    • Passive is now unique
  • Warden's Mail
    • Armor reduced to 50 from 60
    • Health regeneration reduced to 20 from 25

Summoner Spells

  • Flash no longer pops projectiles
  • Flash cooldown increased to 255 seconds, from 240


  • Flat energy, energy per level, and energy regen per level runes increased 10%
  • Flat energy regen runes increased 5%


  • Minion count on the scoreboard will now only update for Champions that you have vision of
  • Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
  • Dragon no longer provides any global experience, but provides more global gold
  • All turrets now provide less global experience, but more global gold
  • Baron Nashor can now be debuffed with non-disables (for example, poisons)
  • "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.
  • Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.


  • Vladimir - changed volume balance of spells.