Release notes

Wed, 2010-06-23

New Skins in the Store

  • Caterpillar Kog’Maw
  • Sonoran Kog’Maw
  • Striker Ezreal
  • Goalkeeper Blitzcrank
  • Blast Zone Heimerdinger
  • French Maid Nidalee

League of Legends v1.0.0.94

Kog'Maw, the Mouth of the Abyss

  • Bio-Arcane Barrage: Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
  • Void Ooze: Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
  • Caustic Spittle: Passive: Increases armor penetration. Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
  • Living Artillery (Ultimate): Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
  • Icathian Surprise (Passive): Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.


  • Fixed a bug with Akali’s attack timing
  • Using a potion while in Twilight Shroud will no longer break Akali out of stealth


  • Frost Shot slow changed to 15/20/25/30/35% from 10/18/26/32/38%
  • Frost Shot no longer stacks with Volley
  • Volley now fires 7 missiles instead of 9
  • Volley bonus damage increased to 40/55/70/85/100 from 40/50/60/70/80
  • Accumulate Wealth is now 'Hawkshot'. Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds
  • Enchanted Crystal Arrow
    • Fixed a bug where it was slowing for too long at ranks 2 and 3
    • Fixed a bug where it was stunning for more than the maximum stun duration
    • Increased the distance required to get a maximum duration stun


  • Added a timer to indicate when Mana Barrier can be used again
  • Static Field now silences for 0.5 seconds
  • Power Fist is no longer dodgable


  • Missile Barrage
    • Added a counter indicating how close to the Big One you are
    • 1 missile is now granted when you first put a point into it
    • Missile Barrage now reloads while dead and will no longer reset the stack count upon death


  • Vorpal Spikes can now be toggled off
  • Cho'gath will now be properly considered melee for the sake of items like Youmuu's Ghostblade
  • Feast
    • Fixed a bug at rank 3 Feast where Cho'gath has difficulty feasting when he has max Feast stacks
    • Fixed a bug where the Feast buff tooltip was not updating the bonus health when Cho'gath loses stacks
    • Fixed a bug where Cho'gath was not scaling properly when he loses stacks


  • Removed base dodge


  • Removed the heal component from Essence Flux
  • Essence Flux attack speed buff/debuff increased to 20/23/26/29/32 from 5/10/15/20/25


  • Fixed a bug where Garen will sometimes appear with a different skin after reconnecting


  • Parley bonus damage reduced to 100% from 110%
  • Parley is no longer dodgable and is unaffected by blinds
  • Raise Morale now grants 8/12/16/20/24 attack damage instead of 12-36% attack speed
  • Cannon Barrage
    • Cannonball damage reduced to 100/140/180 from 140/200/260
    • Cannonball radius increased to 275 from 225
    • Slow amount reduced to 35%/45/55 from 40/50/60


  • Barrel Roll tooltip updated to give the correct ability power ratio when the barrel has reached its location


  • Fixed a bug where Turrets were targeting incorrectly


  • Howling Gale knock-up time reduced by 33%
  • Fixed a bug with Eye of the Storm where the particle would linger after the shield effect had been removed


  • Empower cooldown changed to 5 seconds from 7/6/5/4/3 seconds


  • Divine Blessing heal reduced to 65/100/135/170/205 from 65/105/145/185/225
  • Righteous Fury ability power ratio reduced to.3 from .35
  • Righteous Fury base damage to 4/10/16/22/28 from 8/14/20/26/32
  • Intervention cooldown increased to 120/105/90 from 90 at all ranks


  • Dark Binding now deals its damage up front as opposed to over time. The damage is 80/135/190/245/300 with a .9 AP ratio.
  • Soul Shackle ability power ratio changed to 1.0/1.0 from .5/1.5


  • Heartseeker Strike
    • Fixed a bug where Heartseeker Strike was dealing too much damage based upon your bonus damage.
    • Fixed a bug where Heartseeker Strike procced cast effects with every Heartseeker Strike tick
    • Damage scaling increased to 20/25/30/35/40%.
    • Heartseeker Strike will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage
  • Fixed a bug where Spear Shot wasn't scaling with enough of your damage from items
  • Spear Shot damage scaling increased to 100/115/130/145/160%, from 100/110/120/130/140%.
  • Grand Skyfall now breaks spell shields and is blocked by spell shields.
  • Fixed a bug with Grand Skyfall where it was slowing for an incorrect amount of time
  • Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade


  • Devastating Blow now breaks spell shields
  • Heroic Charge now breaks spell shields


  • Updated the Deceive tooltip to clarify that the damage is bonus damage not a true critical
  • Fixed a bug where Jack in the Boxes would acquire targets incorrectly
  • Fixed a bug where Jack in the Boxes would lose their stealth before their lifetime expired


  • Removed base dodge


  • Vorpal Blade heal reduced to 10/20/30/40/50 from 15/30/45/60/75


  • Fixed a bug where Boomerang Blade double-procced cast effects like Guinsoo's Rageblade


  • Wish
    • Ability power ratio reduced to 1.3 from 1.5
    • Heal reduced to 200/320/440 from 250/400/550
    • Mana cost reduced to 200/275/350 from 250/350/450


  • Baleful Strike
    • Adjusted the way bonus ability power is granted.
    • Veigar now also gains 1/2/3/4/5 bonus ability power for each champion kill from any damage source.
  • Dark Matter
    • Time to land reduced to 1.2 seconds from 1.6 seconds.
    • Base damage reduced to 120/170/220/270/320 from 120/180/240/300/360
    • Cooldown reduced to 10 seconds from 12 seconds
  • Event Horizon
    • Reduced the mana cost to 80/95/110/125/140 from 90/110/130/150/170.
    • Lowered the cooldown to 20/19/18/17/16 from 24/22/20/18/16.
    • Increased range to 650 from 600.
  • Primordial Burst
    • Mana cost reduced to 150/200/250 from 200/300/400
    • Primordial Burst now deals 200/350/500 base damage plus 80% of the combined ability power of Veigar and his target.
    • Removed the conditional bonus damage for non-mana Champions.
    • Removed the mana restoration on kill.
  • New Passive – Equilibrium: Veigar's mana regen is increased by 0.5% for each 1% of mana he's missing.
  • Miscellaneous
    • Updated recommended items
    • Base movement speed increased to 315 from 310
    • Base armor increased to 16 from 14
    • Armor per level increased to 3.75 from 3.5


  • Spirit Visage healing and regen received reduced to 20% from 25%
  • Sword of the Divine activation duration increased to 8 from 5
  • Mercury Treads crowd control reduction reduced to 35% from 40%
  • Innervating Locket no longer heals minions

Summoner Spells

  • Fixed a bug with Ignite's tooltip cooldown value that made it seem shorter than it actually is


  • Champion kill experience increased by 10%.
  • Death timers on Summoner's Rift increased by roughly 3 seconds at low levels.
  • Summoner spells are now displayed on the scoreboard
  • Latency will now properly display in the HUD
  • Teleport or Blink abilities will no longer reset the leashing on monsters
  • Duplicate items will no longer sell in slot order and can now be sold individually
  • Buff bar updated to support up to 32 buffs
  • Revamped the character stats screen to include Armor Penetration, Magic Penetration, Lifesteal, Spell Vamp, and Cooldown Reduction stats as well as reducing size and removing extraneous information
  • Revealing a channeling Champion in the Fog of War will no longer reveal show them as idle
  • Fixed a bug where orders and spell casts would be lost in rare instances
  • Fixed a bug where the "Show HP Bars" menu option wasn't functioning correctly
  • Fixed a bug where 'proc' effects like Malady and Madred's Bloodrazor could occasionally kill a champion through effects like Guardian Angel, Chronoshift, or Rebirth
  • Fixed a bug where the attack timings of many characters were causing a slight delay before attacking.
  • Fixed a bug where the "Hide Center HUD Wall" option was incorrectly named "Center HUD Wall Display"
  • Fixed several client crashes
  • Fixed several server crashes


  • Fixed a bug where the Tenacity mastery caused Cho'gath's Feast to not kill the target