New Skins in the Store
- Stinger Akali
- Crimson Akali
- Gentleman Cho'gath
- Matador Alistar
- You can now see how much time is left until your next "First Win of the Day" bonus in the end of game summary
- The match history in the Summoner Profile will now display which map a match was played on
- Fixed a bug where players could access the practice game menu even when practice games were turned off
- Fixed a bug where using the logout function and then logging back in would not show available queues in some instances
League of Legends v220.127.116.11
- Mark of the Assassin: Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy.
- Twilight Shroud: Akali throws down a cover of smoke. While inside the area, Akali gains armor and becomes stealthed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their movement speed reduced.
- Crescent Slash: Akali flourishes her kamas, dealing damage based on her attack damage and ability power.
- Shadow Dance: Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges periodically, max 3 stacks.
- Twin Disciplines:
- Discipline of Might - Upon obtaining 10 attack damage, Akali gains 10% Spell Vamp, increasing by 1% for every 20 attack damage gained thereafter. This does not include base damage.
- Discipline of Force - Upon obtaining 20 ability power, Akali's hits deal 10% bonus magic damage, increasing by 1% for every 5 ability power gained thereafter.
- Health per level increased to 84 from 76
- Base damage increased to 45 from 40
- Damage per level decreased to 3.6 from 3.8
- Mana regen per level increased to 0.065 from 0.06
- Tantrum cooldown reduced to 10/9/8/7/6 from 21/18/15/12/9
- Tantrum cooldown reduction upon being hit reduced to 0.5 seconds from 1 second
- Changed the aura range to be 350 at all ranks from 250/275/300/325/350
- Added a base damage of 8/12/16/20/24 to the damage dealt based on the target's health
- Health percent decreased to 1.5/1.8/2.1/2.4/2.7% from 2.3/2.6/2.9/3.2/3.5%
- Removed the "Rebirth Ready" buff
- Added a buff for when Rebirth is on cooldown
- Base damage increased to 45 from 38.5
- Damage per level decreased to 3.2 from 3.5
- Base health regen increased to .93 from .88
- Essence Flux heal reduced to 70% of the damage value from 100%
- Added "Yarr! I'm a mighty Pirate!" buff
- Fixed the buff tooltip for Perseverance to show the correct value
- Fixed a bug with Decisive Strike where it was silencing for the incorrect amount of time
- Fixed a bug with Decisive Strike so that it can no longer crit
- Attack range increased to 125 from 100
- Base movement speed increased to 310 from 300
- Fixed a bug with Unstoppable Force where it was sometimes uncastable while Malphite was at low health
- Attack Range increased to 125 from 100.
- Double Strike now deals Double Strike on every 7th attack instead of by percent chance
- Alpha Strike:
- Cooldown reduced to 18/16/14/12/10 from 18.
- Mana cost reduced to 80/90/100/110/120 from 90/105/120/135/150.
- Reduced the total spell cast windup time.
- Missile speed increased
- Cooldown reduced to 35 from 45
- Meditate now ticks every .5 seconds instead of every 1 second
- Heal amount reduced to 140/280/420/560/700 from 150/300/500/750/1100
- Mana cost reduced to 70/85/100/115/130 from 80/100/120/140/160
- Armor and magic resist gained while channeling increased to 100/150/200/250/300 from 30/30/30/30/30
- Wuju Style cooldown reduced to 25 from 30.
- Highlander Assists now reduce all of Master Yi's cooldowns by half of the base cooldown amount.
- Fixed several bugs with Black Shield
- Pounce is no longer affected by Cooldown Reduction and maintains a static 3 second cooldown
- Added a new sound to Heartseeker Spear
- Heartseeker Strike cooldown reduced to 26/24/22/20/18 from 30/28/26/24/22.
- Grand Skyfall:
- Fixed a bug that allowed Pantheon to cast Summoner spells before landing
- Cooldown reduced to 150/135/120 from 180/150/120
- Cooldown on channel cancel reduced to 10 from 25
- Falling time reduced to 1.5 from 2
- Ki Strike damage gained from health reduced to 3.5% from 4%
- Ki Strike cooldown reduction on champion hit reduced to 2 from 3
- Vorpal Blade damage reduced to 50/95/140/185/230 from 50/100/150/200/250
- Feint base block amount reduced to 40/70/100/130/160 from 40/75/110/145/180
- Stand United cooldown increased to 180/150/120 from 150/135/120
- Battle Fury critical strike chance per 10% health missing increased to 5% from 4.5%
- Spinning Slash’s speed has been normalized to be more responsive
- Base magic resistance increased to 30 from 25
- Fixed Ambush's tooltip to now show the correct attack speed buff value
- Monkey Agility dodge bonus decreased to 3% from 4%
- Turtle Stance shield decreased to 60/100/140/180/220 from 65/110/155/200/245
- Tiger Stance bleed effect increased to 1.8/2.1/2.4/2.7/3.0 times attack damage from 1.5/1.75/2/2.25/2.5
- Tiger Stance attack speed bonus increased to 30/40/50/60/70% from 24/33/42/51/60%
- Phoenix Stance’s flame attack will now occur every 4 attacks instead of every 3 attacks
- Hunter's Call attack speed buff changed to 40%/50%/60%/70%/80% from 50%/55%/60%/65%/70%.
- Leviathan now gains 1 stack for each assist instead of 2
- Regrowth Pendant health regen per 5 sec increased to +15 from +14
- Regrowth Pendant cost reduced to 450 from 475
- Multikill timer now resets after every kill as opposed to being a static window
- Crest of Flowing Water movement speed buff decreased to 30% from 45%