Release notes

Mon, 2010-05-10

New Skins in the Store

  • Stinger Akali
  • Crimson Akali
  • Gentleman Cho'gath
  • Matador Alistar v1.11.15

  • You can now see how much time is left until your next "First Win of the Day" bonus in the end of game summary
  • The match history in the Summoner Profile will now display which map a match was played on
  • Fixed a bug where players could access the practice game menu even when practice games were turned off
  • Fixed a bug where using the logout function and then logging back in would not show available queues in some instances

League of Legends v1.0.0.85

Akali, the Fist of Shadow

  • Mark of the Assassin: Akali spins her kama at a target enemy to deal magic damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy.
  • Twilight Shroud: Akali throws down a cover of smoke. While inside the area, Akali gains armor and becomes stealthed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their movement speed reduced.
  • Crescent Slash: Akali flourishes her kamas, dealing damage based on her attack damage and ability power.
  • Shadow Dance: Akali moves through shadows to quickly strike her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges periodically, max 3 stacks.
  • Twin Disciplines:
    • Discipline of Might - Upon obtaining 10 attack damage, Akali gains 10% Spell Vamp, increasing by 1% for every 20 attack damage gained thereafter. This does not include base damage.
    • Discipline of Force - Upon obtaining 20 ability power, Akali's hits deal 10% bonus magic damage, increasing by 1% for every 5 ability power gained thereafter.


  • Health per level increased to 84 from 76
  • Base damage increased to 45 from 40
  • Damage per level decreased to 3.6 from 3.8
  • Mana regen per level increased to 0.065 from 0.06
  • Tantrum cooldown reduced to 10/9/8/7/6 from 21/18/15/12/9
  • Tantrum cooldown reduction upon being hit reduced to 0.5 seconds from 1 second
  • Despair:
    • Changed the aura range to be 350 at all ranks from 250/275/300/325/350
    • Added a base damage of 8/12/16/20/24 to the damage dealt based on the target's health
    • Health percent decreased to 1.5/1.8/2.1/2.4/2.7% from 2.3/2.6/2.9/3.2/3.5%


  • Removed the "Rebirth Ready" buff
  • Added a buff for when Rebirth is on cooldown
  • Base damage increased to 45 from 38.5
  • Damage per level decreased to 3.2 from 3.5
  • Base health regen increased to .93 from .88


  • Essence Flux heal reduced to 70% of the damage value from 100%


  • Added "Yarr! I'm a mighty Pirate!" buff


  • Fixed the buff tooltip for Perseverance to show the correct value
  • Fixed a bug with Decisive Strike where it was silencing for the incorrect amount of time
  • Fixed a bug with Decisive Strike so that it can no longer crit


  • Attack range increased to 125 from 100
  • Base movement speed increased to 310 from 300
  • Fixed a bug with Unstoppable Force where it was sometimes uncastable while Malphite was at low health

Master Yi

  • Attack Range increased to 125 from 100.
  • Double Strike now deals Double Strike on every 7th attack instead of by percent chance
  • Alpha Strike:
    • Cooldown reduced to 18/16/14/12/10 from 18.
    • Mana cost reduced to 80/90/100/110/120 from 90/105/120/135/150.
    • Reduced the total spell cast windup time.
    • Missile speed increased
  • Meditate:
    • Cooldown reduced to 35 from 45
    • Meditate now ticks every .5 seconds instead of every 1 second
    • Heal amount reduced to 140/280/420/560/700 from 150/300/500/750/1100
    • Mana cost reduced to 70/85/100/115/130 from 80/100/120/140/160
    • Armor and magic resist gained while channeling increased to 100/150/200/250/300 from 30/30/30/30/30
  • Wuju Style cooldown reduced to 25 from 30.
  • Highlander Assists now reduce all of Master Yi's cooldowns by half of the base cooldown amount.


  • Fixed several bugs with Black Shield


  • Pounce is no longer affected by Cooldown Reduction and maintains a static 3 second cooldown


  • Added a new sound to Heartseeker Spear
  • Heartseeker Strike cooldown reduced to 26/24/22/20/18 from 30/28/26/24/22.
  • Grand Skyfall:
    • Fixed a bug that allowed Pantheon to cast Summoner spells before landing
    • Cooldown reduced to 150/135/120 from 180/150/120
    • Cooldown on channel cancel reduced to 10 from 25
    • Falling time reduced to 1.5 from 2


  • Ki Strike damage gained from health reduced to 3.5% from 4%
  • Ki Strike cooldown reduction on champion hit reduced to 2 from 3
  • Vorpal Blade damage reduced to 50/95/140/185/230 from 50/100/150/200/250
  • Feint base block amount reduced to 40/70/100/130/160 from 40/75/110/145/180
  • Stand United cooldown increased to 180/150/120 from 150/135/120


  • Battle Fury critical strike chance per 10% health missing increased to 5% from 4.5%
  • Spinning Slash’s speed has been normalized to be more responsive


  • Base magic resistance increased to 30 from 25
  • Fixed Ambush's tooltip to now show the correct attack speed buff value


  • Monkey Agility dodge bonus decreased to 3% from 4%
  • Turtle Stance shield decreased to 60/100/140/180/220 from 65/110/155/200/245
  • Tiger Stance bleed effect increased to 1.8/2.1/2.4/2.7/3.0 times attack damage from 1.5/1.75/2/2.25/2.5
  • Tiger Stance attack speed bonus increased to 30/40/50/60/70% from 24/33/42/51/60%
  • Phoenix Stance’s flame attack will now occur every 4 attacks instead of every 3 attacks


  • Hunter's Call attack speed buff changed to 40%/50%/60%/70%/80% from 50%/55%/60%/65%/70%.


  • Leviathan now gains 1 stack for each assist instead of 2
  • Regrowth Pendant health regen per 5 sec increased to +15 from +14
  • Regrowth Pendant cost reduced to 450 from 475


  • Multikill timer now resets after every kill as opposed to being a static window
  • Crest of Flowing Water movement speed buff decreased to 30% from 45%