Release notes

Wed, 2009-11-11

PVP.Net 30.10

  • Help System: If you see a “?” button anywhere in the client, click on it to bring up the help system. This system is designed to give you some basic information about various aspects of the client.
  • The client has been significantly optimized for performance. Users will have a slightly longer loading and login time, while transitions and loading in the rest of the client are up to 5x faster in some areas.
  • Summoner Runebooks have been significantly optimized and should perform much better.
  • Fixed an issue with Maestro that would cause users to see errors at various points.
  • Fixed a typo on the Masteries page in the Summoner Profile.
  • Changed the primary font in the client to Fritz Quadrata.
  • Fixed various Localization Issues

League of Legends (displays as

  • Tantrum Damage modified from 115/130/145/160/175 to 100/120/140/160/180
  • Curse of the Sad Mummy Duration reduced from 3 to 2.5


  • Static Field Damage increased from 200/300/400 to 250/375/500


  • Feral Scream Cooldown reduced from 17 to 16
  • Feral Scream Range increased from 615 to 650
  • Rupture Range increased from 900 to 1000

Dr Mundo

  • Burning Agony AoE range increased from 300 to 325
  • Burning Agony Movement Impairment Reduction increased from 20/25/30/35/40% to 25/30/35/40/45%
  • Masochism cooldown reduced from 8 to 7
  • Stats: Increased Attack Speed per Level from 2 to 2.3


  • Eye of the Storm Mana Cost reduced from 70/90/110/130/150 to 70/85/100/115/130
  • Adjusted the selection radius to match her size


  • Lay Waste Ability Power Ration is now correct
  • Fixed a bug with Wall of Pain where it was slowing units 2 second after the particle had faded


  • Shunpo Ability Power Ratio reduced from .8 to .75
  • Shunpo Cooldown increased from 9/8/7/6/5 to 10/9/8/7/6
  • Death Lotus Ability Power Ratio reduced from .4 to .35


  • Seismic Shard now steals the amount of Movement Speed that the target has lost instead of increasing Malphite’s Movement Speed by the equivalent percentage lost
  • Unstoppable Force Stun Duration reduced from 1.5/2/2.5 to 1.5/1.75/2
  • Unstoppable Force Cooldown increased from 120/100/80 to 140/120/100


  • Black Shield Cooldown increased from 15 to 17
  • Black Shield will now no longer dispell debuffs when cast. It will still block incoming debuffs.


  • Spirit Fire Cooldown increased from 11 to 12
  • Spirit Fire Mana Cost increased from 60/75/90/105/120 to 70/85/100/115/130


  • Blood Boil Attack Speed increased from 20/30/40/50/60% to 25/35/45/55/65%
  • Absolute Zero Damage increased from 400/600/800 to 500/700/900
  • Absolute Zero Attack Speed Slow per second increased from 15% to 25%
  • Absolute Zero Range increased from 525 to 575


  • Increased base Health from 400 to 420 and Health per level from 76 to 86
  • Tremors damage increased from 55/110/165 to 65/130/195


  • Deceive Cooldown increased from 9 to 10
  • Deceive Mana Cost increased from 80/70/60/50/40 to 90/80/70/60/50
  • Deceive Duration reduced from 5 to 4
  • Deceive Range reduced from 575 to 500
  • Two-Shiv Poison Mana Cost increased from 75 to 80
  • Jack in the Box Fear Range reduced from 450 to 400
  • Jack in the Box Base Health reduced from 200 to 150
  • Jack in the Boxes are no longer magic immune, but instead have 50 Magic Resist


  • On the Hunt Attack Speed increase for allies should now be properly reduced in half for allies


  • Increased auto attack missile speed from 1450 to 2250
  • Rapid Fire Mana Cost decreased from 100 to 80
  • Rocket Jump Mana Cost decreased from 100 to 80
  • Exploding Shot passive explosion damage increased from 30/50/70/90/110 to 50/75/100/125/150
  • Exploding Shot active component now will tick damage every second as opposed to every half second
  • Buster Shot Mana Cost from decreased from 150 to 140
  • Buster Shot pushback radius increased from 150 to 175

Twisted Fate

  • PAX Skin will now properly display in game
  • Gate now has the proper team color indicators
  • Gate will no longer create a vision bubble at the target location
  • Fixed a bug where Twisted Fate's particles would not appear in some games


  • Primordial Burst Base Damage increased from 100/250/400 to 200/300/400
  • Dark Matter Cooldown reduced from 13 to 12
  • Dark Matter Mana Cost modified from 90/105/120/135/150 to 100/110/120/130/140

Summoner Spells

  • Clairvoyance Cooldown reduced from 60 to 55
  • Heal: A debuff is now placed on Champions healed by Summoner Heal for 25 seconds. Subsequent Summoner Heals will have their effect dimished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
  • Ignite: Fixed an issue that prevented ignite from being cast while silenced


  • Guardian Angel Health / Mana Restored on Respawn reduced from 50% to 40%
  • You can no longer teleport while being revived by Guardian Angel
  • Oracles Crystal Cost Reduced from 450 to 400
  • Malady Attack Speed increased from 40% to 50%
  • NEW ITEM: Sight Ward: Low cost vision ward without Magical Vision
  • NEW ITEM: Void Staff: Mid Tier Ability Power/Mana Item: Gives your spells 40% Magic Resist Penetration
  • UPDATED ITEM: Sorcerer’s Shoes: Changed to flat 15 Magic Resist Penetration.


  • Fixed a bug causing some spells or characters to not preload properly.
  • Tutorial text altered to reference proper default key bindings.
  • Melee minion gold per kill increased from 18 to 20 on three lane maps and from 22 to 24 on two lane maps.
  • Increased base gold per kill from 250 to 300
  • Decreased max kill streak multiplier from 4 to 3.333 (effectively 1000 to 999.9 gold)
  • Decreased gold pool for assists from 70% of base to 58.3% of base (no effective change)
  • Decreased kill stream bonus multiplier per kill from .2 to .166 (no effective change)
  • Decreased minimum death stream penalty from .35 to .3 (no effective change)
  • Mender's Faith now provides 10 x level bonus HP on Summoner Heal from 75 flat bonus HP and 10 seconds of cooldown reduction.
  • Fixed some brush visibility issues where you can see one user from another patch of grass or from certain angles
  • Fixed a bug for chain missiles disappearing when a unit dies / goes out of range
  • Fixed a large amount of server and game crashes (About 15 different types of crashes)
  • Improved minion turning when they appear from fog of war
  • Fixed a bug with bots always spawning in middle of platform
  • Fixed the illusion of “loss of health” when moving the camera around distant units
  • Fixed a bug related to disappearing and reappearing particles
  • Fixed a bug where a player under rare circumstances could reconnect as another player and have full vision of the map


  • Turret damage scaling changed to 85% to 155% at 10% increments on hit resetting to 125% when switching champions from 75% to 200% at 25% increments on hit resetting to 150% when switching champions.
  • Turret backdoor bonus decreased from 250 to 200.
  • Turret armor and magic resistance growth decreased from 2.5 to 1.5.
  • Turret armor and magic resistance decay decreased from 5 to 3.
  • Second turret base armor decreased from 42.5 to 37.5
  • Inhibitor turret base armor decreased from 55 to 47.5

Baron Nashor

  • Reduced Mana Regen from 25 Mana per 5 to 17.5 Mana per 5
  • Reduced Health Regen from 5% per 5 to 3.5% per 5

Twisted Treeline

  • Reduced Inhibitor Health from 3600 to 3000
  • Reduced Crest of Flowing Water's Movement Speed Buff from 50% to 45%
  • Increased Respawn Time from 18-35 to 20-37
  • Adjusted Crest of Crushing Wrath (The dragon buff) to increase damage by 1% per level.
  • Adjusted Crest of Nature's Fury (The wolf buff) to increase attack speed by 20% and reduce cooldowns by 10%.
  • Decreased the range of the vision sentry in the middle, such that you cannot see into the lanes above and below the jungle.
  • The nexus should now have only one turret instead of two.
  • Increased the health of Super Minions by 200 and their damage by 20.
  • Cooldown reduction should now be properly capped at 40% on Twisted Treeline.
  • Fixed minion pathfinding